Hotel Amapa_Courtyard Render
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 8.012504
cameraFarClip (float): 100000.000000
cameraFarRange (float): 100000.000000
cameraFocalLength (float): 24.037510
cameraFov (float): 73.653915
cameraNearClip (float): 100.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 1538.012939
cameraTransform (m44f): [{0.72149, 0.691544, 1.86265e-008, 1766.12}, {0.692424, -0.720573, -0, 1714.66}, {-1.5134e-009, 0.0504043, -1, 400.657}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 3749]
displayWindow (box2i): [0, 0, 4999, 3749]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayBackground.B (half)
VRayBackground.G (half)
VRayBackground.R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_DIRT.B (half)
VRayExtraTex_DIRT.G (half)
VRayExtraTex_DIRT.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRefractionFilter.B (half)
VRayRefractionFilter.G (half)
VRayRefractionFilter.R (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWir