rendering-hotel-indigo-torquay-interior-small

Posted in on 18 May, 2025

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 10000
cameraFov (float): 83.9744
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 346184
cameraTransform (m44f): [{-0.602184, 0, -0.798357, 19769.7}, {-0.798357, 0, 0.602184, -5146.94}, {3.63798e-012, 1, 8.16208e-005, 30475.5}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 1999]
displayWindow (box2i): [0, 0, 4999, 1999]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_BloomGlare.A (half)
CShading_BloomGlare.B (half)
CShading_BloomGlare.G (half)
CShading_BloomGlare.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)