Beyond_Roca

Posted in on 13 November, 2018

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 4.025605
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 50.320065
cameraFov (float): 39.365292
cameraNearClip (float): 2.385750
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 7.860945
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4960, 3506]
displayWindow (box2i): [0, 0, 4960, 3506]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
G (float)
MatID_001.B (float)
MatID_001.G (float)
MatID_001.R (float)
ObjectID_001.B (float)
ObjectID_001.G (float)
ObjectID_001.R (float)
ObjectID_002.B (float)
ObjectID_002.G (float)
ObjectID_002.R (float)
ObjectID_003.B (float)
ObjectID_003.G (float)
ObjectID_003.R (float)
ObjectID_004.B (float)
ObjectID_004.G (float)
ObjectID_004.R (float)
ObjectID_005.B (float)
ObjectID_005.G (float)
ObjectID_005.R (float)
ObjectID_006.B (float)
ObjectID_006.G (float)
ObjectID_006.R (float)
R (float)
VRayRawTotalLighting.B (float)
VRayRawTotalLighting.G (float)
VRayRawTotalLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRefractionFilter.B (float)
VRayRefractionFilter.G (float)
VRayRefractionFilter.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

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