007_00976_00

Posted in on 10 April, 2018

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1000
cameraFarRange (float): 1000
cameraFocalLength (float): 50.303
cameraFov (float): 39.3776
cameraNearClip (float): 2.74235
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 8.30188
cameraTransform (m44f): [{0.396569, 0.915105, 0.0729071, 4.64382}, {0.918005, -0.395316, -0.0314951, -1.67172}, {-3.25963e-009, 0.079419, -0.996841, 1.15881}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4960, 3507]
displayWindow (box2i): [0, 0, 4960, 3507]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (float)
B (float)
G (float)
MM 1-2-3.B (float)
MM 1-2-3.G (float)
MM 1-2-3.R (float)
MM 10-11-12.B (float)
MM 10-11-12.G (float)
MM 10-11-12.R (float)
MM 13-14-15.B (float)
MM 13-14-15.G (float)
MM 13-14-15.R (float)
MM 16-17-18.B (float)
MM 16-17-18.G (float)
MM 16-17-18.R (float)
MM 4-5-6.B (float)
MM 4-5-6.G (float)
MM 4-5-6.R (float)
MM 7-8-9.B (float)
MM 7-8-9.G (float)
MM 7-8-9.R (float)
R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayOcclusion.B (float)
VRayOcclusion.G (float)
VRayOcclusion.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

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